Loader#crossOrigin

crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'. Type boolean | string Source code: loader/Loader.js (Line 74)

Ellipse#y

y : number The Y coordinate of the upper-left corner of the framing rectangle of this ellipse. Source code: geom/Ellipse.js (Line 33)

Mouse.BACK_BUTTON

[static] BACK_BUTTON : number Source code: input/Mouse.js (Line 190)

Line#width

[readonly] width : number Gets the width of this bounds of this line. Source code: geom/Line.js (Line 489)

Device#safari

safari : boolean Set to true if running in Safari. Source code: utils/Device.js (Line 341)

Rectangle#copyFrom()

copyFrom(source) → {Phaser.Rectangle} Copies the x, y, width and height properties from any given object to this Rectangle. Parameters Name Type Description source any The object to copy from. Returns Phaser.Rectangle - This Rectangle object. Source code: geom/Rectangle.js (Line 187)

global#TILEMAPLAYER

<constant> TILEMAPLAYER : integer Game Object type. Source code: Phaser.js (Line 164)

Sound#onMarkerComplete

onMarkerComplete : Phaser.Signal The onMarkerComplete event is dispatched when a marker within this sound completes playback. Source code: sound/Sound.js (Line 255)

TweenData#delay

delay : number The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats. Source code: tween/TweenData.js (Line 113)

Weapon#bulletSpeedVariance

bulletSpeedVariance : number This is a variance added to the speed of Bullets when they are fired.If bullets have a bulletSpeed value of 200, and a bulletSpeedVariance of 50then the actual speed of the Bullets will be between 150 and 250 pixels per second. Source code: plugins/weapon/WeaponPlugin.js (Line 177)