Time#reset()

reset() Resets the private _started value to now and removes all currently running Timers. Source code: time/Time.js (Line 582)

Line#left

[readonly] left : number Gets the left-most point of this line. Source code: geom/Line.js (Line 437)

RenderTexture#resolution

resolution : number The Resolution of the texture. Inherited From PIXI.RenderTexture#resolution Source code: pixi/textures/RenderTexture.js (Line 53)

Button#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Sound#totalDuration

totalDuration : number The total duration of the sound in seconds. Source code: sound/Sound.js (Line 62)

Graphics#drawCircle()

drawCircle(x, y, diameter) → {PIXI.Graphics} Draws a circle. Parameters Name Type Description x Number The X coordinate of the center of the circle y Number The Y coordinate of the center of the circle diameter Number The diameter of the circle Returns PIXI.Graphics - Inherited From PIXI.Graphics#drawCircle Source code: pixi/primitives/Graphics.js (Line 565)

Physics.P2.RotationalSpring#world

world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/RotationalSpring.js (Line 29)

Physics.Arcade#setBoundsToWorld()

setBoundsToWorld() Updates the size of this physics world to match the size of the game world. Source code: physics/arcade/World.js (Line 149)

Game#state

state : Phaser.StateManager The StateManager. Source code: core/Game.js (Line 133)

Game#tweens

tweens : Phaser.TweenManager Reference to the tween manager. Source code: core/Game.js (Line 211)