new LockConstraint(world, bodyA, bodyB, offset, angle, maxForce)
Locks the relative position between two bodies.
Parameters
Name Type Argument Default Description world Phaser.Physics.P2 A reference to the P2 World. bodyA p2.Body First connected body. bodyB p2.Body Second connected body. offset Array <optional> The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32]. angle number <optional> 0 The angl