Pointer#targetObject

targetObject :any The Game Object this Pointer is currently over / touching / dragging. Source code: input/Pointer.js (Line 299)

Graphics#generateTexture()

generateTexture(resolution, scaleMode, padding) → {PIXI.Texture} Useful function that returns a texture of the graphics object that can then be used to create spritesThis can be quite useful if your geometry is complicated and needs to be reused multiple times. Parameters Name Type Argument Default Description resolution Number <optional> 1 The resolution of the texture being generated scaleMode Number <optional> 0 Should be one of the PIXI.scaleMode consts padding Num

Physics.Arcade.TilemapCollision#TilemapCollision

new TilemapCollision() The Arcade Physics Tile map collision methods. Source code: physics/arcade/TilemapCollision.js (Line 13)

Creature#cameraOffset

cameraOffset : Phaser.Point The x/y coordinate offset applied to the top-left of the camera that this Game Object will be drawn at if fixedToCamera is true. The values are relative to the top-left of the camera view and in addition to any parent of the Game Object on the display list. Inherited From Phaser.Component.FixedToCamera#cameraOffset Source code: gameobjects/components/FixedToCamera.js (Line 86)

DisplayObjectContainer#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Source code: pixi/display/DisplayObjectContainer.js (Line 42)

Creature#renderOrderID

[readonly] renderOrderID : number The render order ID is used internally by the renderer and Input Manager and should not be modified.This property is mostly used internally by the renderers, but is exposed for the use of plugins. Inherited From Phaser.Component.Core#renderOrderID Source code: gameobjects/components/Core.js (Line 240)

Animation#killOnComplete

killOnComplete : boolean Should the parent of this Animation be killed when the animation completes? Source code: animation/Animation.js (Line 74)

Sound#destroy()

destroy(remove) Destroys this sound and all associated events and removes it from the SoundManager. Parameters Name Type Argument Default Description remove boolean <optional> true If true this Sound is automatically removed from the SoundManager. Source code: sound/Sound.js (Line 1035)

DisplayObjectContainer#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Source code: pixi/display/DisplayObjectContainer.js (Line 85)

Easing.Elastic#Out()

Out(k) → {number} Elastic ease-out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 413)