Particle#events

events : Phaser.Events All Phaser Game Objects have an Events class which contains all of the events that are dispatched when certain things happen to thisGame Object, or any of its components. Inherited From Phaser.Component.Core#events Source code: gameobjects/components/Core.js (Line 185) See Phaser.Events

Physics.P2.BodyDebug#pendingDestroy

pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy methodcalled on the next logic update.You can set it directly to flag the Group to be destroyed on its next update. This is extremely useful if you wish to destroy a Group from within one of its own callbacksor a callback of one of its children. Inherited From Phaser.Group#pendingDestroy Source code: core/Group.js (Line 119)

Cache#checkRenderTextureKey()

checkRenderTextureKey(key) → {boolean} Checks if the given key exists in the Render Texture Cache. Parameters Name Type Description key string The key of the asset within the cache. Returns boolean - True if the key exists in the cache, otherwise false. Source code: loader/Cache.js (Line 1006)

FlexLayer#xy()

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters Name Type Description index integer The index of the child in the group to set the position of. x number The new x position of the child. y number The new y position of the child. Inherited From Phaser.Group#xy Source code: core/Group.js (Line 993)

Rectangle#left

left : number The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on the y and height properties. However it does affect the width property, whereas changing the x value does not affect the width property. Source code: geom/Rectangle.js (Line 540)

WebGLFilterManager#setContext()

setContext(gl) Initialises the context and the properties. Parameters Name Type Description gl WebGLContext the current WebGL drawing context Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 32)

Camera#shakeIntensity

shakeIntensity : number The Cameras shake intensity. Gets or sets the cameras shake intensity. Source code: core/Camera.js (Line 920)

FlexLayer#moveDown()

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at the bottom. Parameters Name Type Description child any The child to move down in the group. Returns any - The child that was moved. Inherited From Phaser.Group#moveDown Source code: core/Group.js (Line 969)

BitmapData#blendHardLight()

blendHardLight() → {Phaser.BitmapData} Sets the blend mode to 'hard-light' Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjects/BitmapData.js (Line 2273)

FlexLayer#forEach()

forEach(callback, callbackContext, checkExists, args) Call a function on each child in this group. Additional arguments for the callback can be specified after the checkExists parameter. For example, Group.forEach(awardBonusGold, this, true, 100, 500) would invoke awardBonusGold function with the parameters (child, 100, 500). Note: This check will skip any children which are Groups themselves. Parameters Name Type Argument Default Description callback function The function that will be