Physics.P2.Body#toLocalFrame()

toLocalFrame(out, worldPoint) Transform a world point to local body frame. Parameters Name Type Description out Float32Array | Array The vector to store the result in. worldPoint Float32Array | Array The input world vector. Source code: physics/p2/Body.js (Line 624)

Filter#uniforms

uniforms : Object Default uniform mappings. Compatible with ShaderToy and GLSLSandbox. Source code: core/Filter.js (Line 72)

BitmapData#frameData

frameData : Phaser.FrameData The FrameData container this BitmapData uses for rendering. Source code: gameobjects/BitmapData.js (Line 135)

global#LEFT_TOP

<constant> LEFT_TOP : integer A constant representing a left-top alignment or position. Source code: Phaser.js (Line 409)

Physics.Ninja.Tile#bottom

[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height) Source code: physics/ninja/Tile.js (Line 701)

RetroFont.ALIGN_RIGHT

[static] ALIGN_RIGHT : string Align each line of multi-line text to the right. Source code: gameobjects/RetroFont.js (Line 189)

SpriteBatch#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Text#context

context :HTMLCanvasElement The context of the canvas element that the text is rendered to. Source code: gameobjects/Text.js (Line 91)

Text#outOfBoundsKill

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill method is called as soon as inWorld returns false. Inherited From Phaser.Component.InWorld#outOfBoundsKill Source code: gameobjects/components/InWorld.js (Line 106)

SpriteBatch#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)