ScaleManager#isFullScreen

[readonly] isFullScreen : boolean Returns true if the browser is in fullscreen mode, otherwise false. Source code: core/ScaleManager.js (Line 2315)

Rope#deltaX

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and in the previous frame. The value will be positive if the Game Object has moved to the right or negative if to the left. Inherited From Phaser.Component.Delta#deltaX Source code: gameobjects/components/Delta.js (Line 24)

Polygon#points

points : Array.<Phaser.Point> This method is deprecated and should not be used. It may be removed in the future. Sets and modifies the points of this polygon. See setTo for the different kinds of arrays formats that can be assigned. The array of vertex points. Type Array.<Phaser.Point> Deprecated: Use `setTo`. Source code: geom/Polygon.js (Line 294)

Rope#scaleMin

scaleMin : Phaser.Point The minimum scale this Game Object will scale down to. It allows you to prevent a parent from scaling this Game Object lower than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMin Source code: gameobjects/components/ScaleMinMax.js (Line 36)

Text#setFrame()

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by loadTexture, but is exposed for the use of plugins and custom classes. Parameters Name Type Description frame Phaser.Frame The Frame to be used by the texture. Inherited From Phaser.Component.LoadTexture#setFrame Source code: gameobjects/components/LoadTexture.js (Line 155)

FlexLayer#sendToBack()

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below all other children. Parameters Name Type Description child any The child to send to the bottom of this group. Returns any - The child that was moved. Inherited From Phaser.Group#sendToBack Source code: core/Group.js (Line 926)

FlexLayer#checkAll()

checkAll(key, value, checkAlive, checkVisible, force) Quickly check that the same property across all children of this group is equal to the given value. This call doesn't descend down children, so if you have a Group inside of this group, the property will be checked on the group but not its children. Parameters Name Type Argument Default Description key string The property, as a string, to be set. For example: 'body.velocity.x' value any The value that will be checked. checkAli

FlexLayer#customSort()

customSort(sortHandler, context) Sort the children in the group according to custom sort function. The sortHandler is provided the two parameters: the two children involved in the comparison (a and b).It should return -1 if a > b, 1 if a < b or 0 if a === b. Parameters Name Type Argument Description sortHandler function The custom sort function. context object <optional> The context in which the sortHandler is called. Inherited From Phaser.Group#customSort Source code:

FlexLayer#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Inherited From Phaser.Group#getBottom Source code: core/Group.js (Line 2221)

Loader#addSyncPoint()

addSyncPoint(type, key) → {Phaser.Loader} Add a synchronization point to a specific file/asset in the load queue. This has no effect on already loaded assets. Parameters Name Type Description type string The type of resource to turn into a sync point (image, audio, xml, etc). key string Key of the file you want to turn into a sync point. Returns Phaser.Loader - This Loader instance. Source code: loader/Loader.js (Line 1675) See withSyncPoint