new Bullet(game, x, y, key, frame)
Create a new Bullet object. Bullets are used by the Phaser.Weapon class, and are normal Sprites,with a few extra properties in the data object to handle Weapon specific features.
Parameters
Name Type Description game Phaser.Game A reference to the currently running game. x number The x coordinate (in world space) to position the Particle at. y number The y coordinate (in world space) to position the Particle at. key string | Phaser.RenderTexture | Ph