Particle#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Tween#pause()

pause() Pauses the tween. Resume playback with Tween.resume. Source code: tween/Tween.js (Line 643)

InputHandler#dragOffset

dragOffset : Phaser.Point The offset from the Sprites position that dragging takes place from. Source code: input/InputHandler.js (Line 177)

Physics.Arcade#getOverlapX()

getOverlapX(body1, body2, overlapOnly) → {float} Calculates the horizontal overlap between two Bodies and sets their properties accordingly, including:touching.left, touching.right and overlapX. Parameters Name Type Description body1 Phaser.Physics.Arcade.Body The first Body to separate. body2 Phaser.Physics.Arcade.Body The second Body to separate. overlapOnly boolean Is this an overlap only check, or part of separation? Returns float - Returns the amount of horizontal overlap be

Group#alpha

alpha : number The alpha value of the group container. Source code: core/Group.js (Line 3003)

Video#volume

volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: gameobjects/Video.js (Line 1305)

Group#countDead()

countDead() → {integer} Get the number of dead children in this group. Returns integer - The number of children flagged as dead. Source code: core/Group.js (Line 2338)

TileSprite#tilePosition

tilePosition :Point The offset position of the image that is being tiled Inherited From PIXI.TilingSprite#tilePosition Source code: pixi/extras/TilingSprite.js (Line 51)

Physics.P2#callbackContext

callbackContext : Object The context under which the callbacks are fired. Source code: physics/p2/World.js (Line 170)

Image#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)