getOverlapX(body1, body2, overlapOnly) → {float}
Calculates the horizontal overlap between two Bodies and sets their properties accordingly, including:touching.left, touching.right and overlapX.
Parameters
Name Type Description body1 Phaser.Physics.Arcade.Body The first Body to separate. body2 Phaser.Physics.Arcade.Body The second Body to separate. overlapOnly boolean Is this an overlap only check, or part of separation?
Returns
float - Returns the amount of horizontal overlap be