Button#onUpSoundMarker

[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound. Source code: gameobjects/Button.js (Line 140)

BitmapText#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

SoundManager#mute

mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game. Source code: sound/SoundManager.js (Line 765)

CanvasMaskManager#CanvasMaskManager

new CanvasMaskManager() A set of functions used to handle masking. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 5)

TweenManager#resumeAll()

resumeAll() Resumes all currently paused tweens. Source code: tween/TweenManager.js (Line 344)

Group#onDestroy

onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Source code: core/Group.js (Line 249)

RetroFont.ALIGN_LEFT

[static] ALIGN_LEFT : string Align each line of multi-line text to the left. Source code: gameobjects/RetroFont.js (Line 182)

Sound#mute

mute : boolean Gets or sets the muted state of this sound. Source code: sound/Sound.js (Line 1100)

QuadTree#level

level : number The current level. Source code: math/QuadTree.js (Line 40)

Physics.Ninja.Circle#projCircle_Concave()

projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/C