Sound#stop()

stop() Stop playing this sound. Source code: sound/Sound.js (Line 858)

Key#event

[readonly] event : Object Stores the most recent DOM event. Source code: input/Key.js (Line 33)

FlexLayer#position

position : Phaser.Point Source code: core/FlexLayer.js (Line 46)

Physics.P2.BodyDebug#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Inherited From Phaser.Group#getBottom Source code: core/Group.js (Line 2221)

Component.InputEnabled#InputEnabled

new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events. Source code: gameobjects/components/InputEnabled.js (Line 12)

Animation#isPlaying

isPlaying : boolean The playing state of the Animation. Set to false once playback completes, true during playback. Source code: animation/Animation.js (Line 86)

Animation#onLoop

onLoop : Phaser.Signal This event is dispatched when this Animation loops. Source code: animation/Animation.js (Line 151)

Button#onUpSound

[readonly] onUpSound : Phaser.Sound | Phaser.AudioSprite | null The Sound to be played when this Buttons Up state is activated. Type Phaser.Sound | Phaser.AudioSprite | null Source code: gameobjects/Button.js (Line 112)

Cache.CANVAS

[static] CANVAS : number Source code: loader/Cache.js (Line 124)

Tilemap.NORTH

[static] NORTH : number Source code: tilemap/Tilemap.js (Line 188)