Signal#toString()

toString() → {string} A string representation of the object. Returns string - String representation of the object. Source code: core/Signal.js (Line 471)

Matrix#d

d : number Default Value 1 Source code: geom/Matrix.js (Line 57)

Tile#index

index : number The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile. Source code: tilemap/Tile.js (Line 29)

Utils.Debug#currentX

currentX : number The current X position the debug information will be rendered at. Source code: utils/Debug.js (Line 75)

Tile#height

height : number The height of the tile in pixels. Source code: tilemap/Tile.js (Line 69)

Video#textureFrame

textureFrame : Phaser.Frame The Frame this video uses for rendering. Source code: gameobjects/Video.js (Line 269)

BitmapData#drawFull()

drawFull(parent, blendMode, roundPx) → {Phaser.BitmapData} Draws the Game Object or Group to this BitmapData and then recursively iterates through all of its children. If a child has an exists property then it (and its children) will be only be drawn if exists is true. The children will be drawn at their x and y world space coordinates. If this is outside the bounds of the BitmapDatathey won't be drawn. Depending on your requirements you may need to resize the BitmapData in advance to match t

Pointer#isDown

isDown : boolean If the Pointer is touching the touchscreen, or any mouse or pen button is held down, isDown is set to true.If you need to check a specific mouse or pen button then use the button properties, i.e. Pointer.rightButton.isDown. Source code: input/Pointer.js (Line 255)

Sprite#renderOrderID

[readonly] renderOrderID : number The render order ID is used internally by the renderer and Input Manager and should not be modified.This property is mostly used internally by the renderers, but is exposed for the use of plugins. Inherited From Phaser.Component.Core#renderOrderID Source code: gameobjects/components/Core.js (Line 240)

Touch#touchCancelCallback

touchCancelCallback : Function A callback that can be fired on a touchCancel event. Source code: input/Touch.js (Line 72)