World#forEachAlive()

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the c

SpriteBatch#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Inherited From Phaser.Group#cursorIndex Source code: core/Group.js (Line 255)

Particles.Arcade.Emitter#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its local rotation transform. This has no impact on the rotation/angle properties of the children, but it will update their worldTransformand on-screen orientation and position. Inherited From Phaser.Group#angle Source code: core/Group.js (Line 2682)

BitmapText#textWidth

[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration multi-line text. Source code: gameobjects/BitmapText.js (Line 81)

Image#shader

shader : PIXI.AbstractFilter The shader that will be used to render this Sprite.Set to null to remove a current shader. Inherited From PIXI.Sprite#shader Default Value null Source code: pixi/display/Sprite.js (Line 93)

GameObjectCreator#tileSprite()

tileSprite(x, y, width, height, key, frame) → {Phaser.TileSprite} Creates a new TileSprite object. Parameters Name Type Description x number The x coordinate (in world space) to position the TileSprite at. y number The y coordinate (in world space) to position the TileSprite at. width number The width of the TileSprite. height number The height of the TileSprite. key string | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the TileSprite during rendering. It c

global#GRAPHICS

<constant> GRAPHICS : integer Game Object type. Source code: Phaser.js (Line 115)

Line#start

start : Phaser.Point The start point of the line. Source code: geom/Line.js (Line 27)

Events#onEnterBounds

onEnterBounds : Phaser.Signal This signal is dispatched when the Game Object returns within the Phaser.World bounds, having previously been outside of them.This signal is only if Sprite.checkWorldBounds is set to true.It is sent one argument:{any} The Game Object that entered the World bounds. Source code: gameobjects/components/Events.js (Line 146)

Graphics#drawEllipse()

drawEllipse(x, y, width, height) → {PIXI.Graphics} Draws an ellipse. Parameters Name Type Description x Number The X coordinate of the center of the ellipse y Number The Y coordinate of the center of the ellipse width Number The half width of the ellipse height Number The half height of the ellipse Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 581)