Particles.Arcade.Emitter#particleDrag

particleDrag : Phaser.Point The X and Y drag component of particles launched from the emitter. Source code: particles/arcade/Emitter.js (Line 126)

LinkedList#first

first : Object First element in the list. Source code: utils/LinkedList.js (Line 39)

Frame#name

name : string Useful for Texture Atlas files (is set to the filename value). Source code: animation/Frame.js (Line 49)

Graphics#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

DeviceButton#event

event : Object The DOM event that caused the change in button state. Source code: input/DeviceButton.js (Line 47)

Physics.Ninja.Body#circle

circle : Phaser.Physics.Ninja.Circle The Circle object this body is using for collision. Source code: physics/ninja/Body.js (Line 64)

Physics.P2.Body#addToWorld()

addToWorld() Adds this physics body to the world. Source code: physics/p2/Body.js (Line 904)

Physics.Ninja.AABB#projAABB_67DegB()

projAABB_67DegB(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 834)

InputHandler#snapOffsetY

snapOffsetY : number This defines the top-left Y coordinate of the snap grid.. Source code: input/InputHandler.js (Line 123)

Component.ScaleMinMax#ScaleMinMax

new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent. Source code: gameobjects/components/ScaleMinMax.js (Line 12)