Color.blendColorDodge()

<static> blendColorDodge(a, b) → {integer} Brightens the backdrop color to reflect the source color.Painting with black produces no change. Parameters Name Type Description a integer The source color to blend, in the range 1 to 255. b integer The backdrop color to blend, in the range 1 to 255. Returns integer - The blended color value, in the range 1 to 255. Source code: utils/Color.js (Line 1203)

GameObjectCreator#tween()

tween(obj) → {Phaser.Tween} Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite. Parameters Name Type Description obj object Object the tween will be run on. Returns Phaser.Tween - The Tween object. Source code: gameobjects/GameObjectCreator.js (Line 68)

Image#width

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#width Source code: pixi/display/Sprite.js (Line 125)

Physics.P2.BodyDebug#forEachAlive()

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the c

World#width

width : number Gets or sets the current width of the game world. The world can never be smaller than the game (canvas) dimensions. Source code: core/World.js (Line 243)

Physics.Ninja.Tile#body

body Properties: Name Type Description system Phaser.Physics.Ninja.Body A reference to the body that owns this shape. Source code: physics/ninja/Tile.js (Line 32)

Sprite#deltaX

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and in the previous frame. The value will be positive if the Game Object has moved to the right or negative if to the left. Inherited From Phaser.Component.Delta#deltaX Source code: gameobjects/components/Delta.js (Line 24)

Text#fresh

[readonly] fresh : boolean A Game Object is considered fresh if it has just been created or reset and is yet to receive a renderer transform update.This property is mostly used internally by the physics systems, but is exposed for the use of plugins. Inherited From Phaser.Component.Core#fresh Source code: gameobjects/components/Core.js (Line 248)

Physics.Ninja.Tile#Tile

new Tile(body, x, y, width, height, type) Ninja Physics Tile constructor.A Tile is defined by its width, height and type. It's type can include slope data, such as 45 degree slopes, or convex slopes.Understand that for any type including a slope (types 2 to 29) the Tile must be SQUARE, i.e. have an equal width and height.Also note that as Tiles are primarily used for levels they have gravity disabled and world bounds collision disabled by default. Note: This class could be massively optimised

global#LEFT

<constant> LEFT : integer Direction constant. Source code: Phaser.js (Line 66)