Physics.Arcade.Body#worldBounce

worldBounce : Phaser.Point The elasticity of the Body when colliding with the World bounds.By default this property is null, in which case Body.bounce is used instead. Set this propertyto a Phaser.Point object in order to enable a World bounds specific bounce value. Source code: physics/arcade/Body.js (Line 189)

Input.MOUSE_TOUCH_COMBINE

[static] MOUSE_TOUCH_COMBINE : number Source code: input/Input.js (Line 370)

Touch#touchEndCallback

touchEndCallback : Function A callback that can be fired on a touchEnd event. Source code: input/Touch.js (Line 57)

Time#fpsMin

fpsMin : number Advanced timing result: The lowest rate the fps has dropped to. Only calculated if advancedTiming is enabled.This value can be manually reset. Source code: time/Time.js (Line 192)

Rope#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Utils.Debug#soundInfo()

soundInfo(sound, x, y, color) Render Sound information, including decoded state, duration, volume and more. Parameters Name Type Argument Default Description sound Phaser.Sound The sound object to debug. x number X position of the debug info to be rendered. y number Y position of the debug info to be rendered. color string <optional> 'rgb(255,255,255)' color of the debug info to be rendered. (format is css color string). Source code: utils/Debug.js (Line 254)

Point.parse()

<static> parse(obj, xProp, yProp) → {Phaser.Point} Parses an object for x and/or y properties and returns a new Phaser.Point with matching values.If the object doesn't contain those properties a Point with x/y of zero will be returned. Parameters Name Type Argument Default Description obj object The object to parse. xProp string <optional> 'x' The property used to set the Point.x value. yProp string <optional> 'y' The property used to set the Point.y value.

Utils.Debug#body()

body(sprite, color, filled) Render a Sprites Physics body if it has one set. The body is rendered as a filled or stroked rectangle.This only works for Arcade Physics, Ninja Physics (AABB and Circle only) and Box2D Physics bodies.To display a P2 Physics body you should enable debug mode on the body when creating it. Parameters Name Type Argument Default Description sprite Phaser.Sprite The Sprite who's body will be rendered. color string <optional> 'rgba(0,255,0,0.4)' Color o

FlexLayer#topRight

topRight : Phaser.Point Source code: core/FlexLayer.js (Line 71)

BitmapText#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)