Physics.Arcade#OVERLAP_BIAS

OVERLAP_BIAS : number A value added to the delta values during collision checks. Source code: physics/arcade/World.js (Line 51)

Rope#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Tween#onChildComplete

onChildComplete : Phaser.Signal The onChildComplete event is fired when the Tween or any of its children completes.Fires every time a child completes unless a child is set to repeat forever.It will be sent 2 parameters: the target object and this tween. Source code: tween/Tween.js (Line 100)

Strip#dirty

dirty : boolean Whether the strip is dirty or not Source code: pixi/extras/Strip.js (Line 43)

TilingSprite#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

BitmapData#smoothProperty

smoothProperty : string The context property needed for smoothing this Canvas. Source code: gameobjects/BitmapData.js (Line 70)

Sound#usingAudioTag

usingAudioTag : boolean true if the sound is being played via the Audio tag. Source code: sound/Sound.js (Line 155)

Video#removeVideoElement()

removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay and src attributes and nulls the reference. Source code: gameobjects/Video.js (Line 1111)

RetroFont#pasteLine()

pasteLine(line, x, y, customSpacingX) Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData at the given coordinates.Used by getLine and getMultiLine Parameters Name Type Description line string The single line of text to paste. x number The x coordinate. y number The y coordinate. customSpacingX number Custom X spacing. Source code: gameobjects/RetroFont.js (Line 420)

Text#deltaZ

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now and in the previous frame. The delta value. Inherited From Phaser.Component.Delta#deltaZ Source code: gameobjects/components/Delta.js (Line 58)