Loader#onLoadComplete

onLoadComplete : Phaser.Signal This event is dispatched when the final file in the load queue has either loaded or failed. Source code: loader/Loader.js (Line 141)

Mouse#mouseUpCallback

mouseUpCallback : Function A callback that can be fired when the mouse is released from a pressed down state. Source code: input/Mouse.js (Line 47)

Sprite#contains()

contains(child) → {Boolean} Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself. Parameters Name Type Description child DisplayObject - Returns Boolean - Inherited From PIXI.DisplayObjectContainer#contains Source code: pixi/display/DisplayObjectContainer.js (Line 449)

Creature#manager

manager :CreatureManager The CreatureManager instance for this object. Source code: gameobjects/Creature.js (Line 74)

Physics.Arcade#collide()

collide(object1, object2, collideCallback, processCallback, callbackContext) → {boolean} Checks for collision between two game objects. You can perform Sprite vs. Sprite, Sprite vs. Group, Group vs. Group, Sprite vs. Tilemap Layer or Group vs. Tilemap Layer collisions.Both the first and second parameter can be arrays of objects, of differing types.If two arrays are passed, the contents of the first parameter will be tested against all contents of the 2nd parameter.The objects are also automat

SignalBinding#active

active : boolean If binding is active and should be executed. Default Value true Source code: core/SignalBinding.js (Line 93)

Particle#deltaY

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and in the previous frame. The value will be positive if the Game Object has moved down or negative if up. Inherited From Phaser.Component.Delta#deltaY Source code: gameobjects/components/Delta.js (Line 42)

Touch#touchStartCallback

touchStartCallback : Function A callback that can be fired on a touchStart event. Source code: input/Touch.js (Line 47)

Graphics#drawPolygon()

drawPolygon(path) → {PIXI.Graphics} Draws a polygon using the given path. Parameters Name Type Description path Array | PhaserPolygon The path data used to construct the polygon. Can either be an array of points or a Phaser.Polygon object. Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 598)

Graphics#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)