Graphics#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Physics.Ninja.AABB#projAABB_Full()

projAABB_Full(x, y, obj, t) → {number} Resolves Full tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 491)

TilemapLayer#scaleMin

scaleMin : Phaser.Point The minimum scale this Game Object will scale down to. It allows you to prevent a parent from scaling this Game Object lower than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMin Source code: gameobjects/components/ScaleMinMax.js (Line 36)

Physics.Arcade#OVERLAP_BIAS

OVERLAP_BIAS : number A value added to the delta values during collision checks. Source code: physics/arcade/World.js (Line 51)

Rope#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Physics.P2.Body#moveLeft()

moveLeft(speed) If this Body is dynamic then this will move it to the left by setting its x velocity to the given speed.The speed is represented in pixels per second. So a value of 100 would move 100 pixels in 1 second (1000ms). Parameters Name Type Description speed number The speed at which it should move to the left, in pixels per second. Source code: physics/p2/Body.js (Line 776)

Utils.setProperty()

<static> setProperty(obj, prop) → {object} Sets an objects property by string. Parameters Name Type Description obj object The object to traverse prop string The property whose value will be changed Returns object - The object on which the property was set. Source code: utils/Utils.js (Line 60)

Graphics#updateLocalBounds()

updateLocalBounds() Update the bounds of the object Inherited From PIXI.Graphics#updateLocalBounds Source code: pixi/primitives/Graphics.js (Line 997)

RetroFont.TEXT_SET11

[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789 Source code: gameobjects/RetroFont.js (Line 273)

global#HEADLESS

<constant> HEADLESS : integer Headless renderer (not visual output) Source code: Phaser.js (Line 52)