Device#file

file : boolean Is file available? Source code: utils/Device.js (Line 174)

Touch#stop()

stop() Stop the event listeners. Source code: input/Touch.js (Line 443)

global#BOTTOM_LEFT

<constant> BOTTOM_LEFT : integer A constant representing a bottom-left alignment or position. Source code: Phaser.js (Line 458)

Graphics#bezierCurveTo()

bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI.Graphics} Calculate the points for a bezier curve and then draws it. Parameters Name Type Description cpX Number Control point x cpY Number Control point y cpX2 Number Second Control point x cpY2 Number Second Control point y toX Number Destination point x toY Number Destination point y Returns PIXI.Graphics - Inherited From PIXI.Graphics#bezierCurveTo Source code: pixi/primitives/Graphics.js (Line 276)

BitmapData#cls()

cls() Clears the BitmapData context using a clearRect. Source code: gameobjects/BitmapData.js (Line 457)

Game#context

context :CanvasRenderingContext2D A handy reference to renderer.context (only set for CANVAS games, not WebGL) Source code: core/Game.js (Line 251)

global#CANVAS

<constant> CANVAS : integer Canvas Renderer. Source code: Phaser.js (Line 38)

Sound#pausedTime

pausedTime : number The game time at which the sound was paused. Source code: sound/Sound.js (Line 109)

Utils#randomChoice()

randomChoice(choice1, choice2) → {any} Choose between one of two values randomly. Parameters Name Type Description choice1 any choice2 any Returns any - The randomly selected choice Source code: utils/Utils.js (Line 106)

Rope#getBounds()

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation takes the worldTransform into account. Parameters Name Type Description matrix Matrix the transformation matrix of the sprite Returns Rectangle - the framing rectangle Inherited From PIXI.Strip#getBounds Source code: pixi/extras/Strip.js (Line 405)