Time#elapsedSince()

elapsedSince(since) → {number} How long has passed since the given time. Parameters Name Type Description since number The time you want to measure against. Returns number - The difference between the given time and now. Source code: time/Time.js (Line 560)

Timer#pause()

pause() Pauses the Timer and all events in the queue. Source code: time/Timer.js (Line 510)

Touch#touchEndCallback

touchEndCallback : Function A callback that can be fired on a touchEnd event. Source code: input/Touch.js (Line 57)

Time#fpsMin

fpsMin : number Advanced timing result: The lowest rate the fps has dropped to. Only calculated if advancedTiming is enabled.This value can be manually reset. Source code: time/Time.js (Line 192)

Input.MOUSE_TOUCH_COMBINE

[static] MOUSE_TOUCH_COMBINE : number Source code: input/Input.js (Line 370)

Physics.Arcade.Body#worldBounce

worldBounce : Phaser.Point The elasticity of the Body when colliding with the World bounds.By default this property is null, in which case Body.bounce is used instead. Set this propertyto a Phaser.Point object in order to enable a World bounds specific bounce value. Source code: physics/arcade/Body.js (Line 189)

Particles#Particles

new Particles(game) Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it. Parameters Name Type Description game Phaser.Game A reference to the currently running game. Source code: particles/Particles.js (Line 14)

TilemapLayer#getTileX()

getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters Name Type Description x number X position of the point in target tile (in pixels). Returns integer - The X map location of the tile. Source code: tilemap/TilemapLayer.js (Line 502)

Text#health

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object. It can be used in combination with the damage method or modified directly. Inherited From Phaser.Component.Health#health Default Value 1 Source code: gameobjects/components/Health.js (Line 26)

Text#previousPosition

[readonly] previousPosition : Phaser.Point The position the Game Object was located in the previous frame. Inherited From Phaser.Component.Core#previousPosition Source code: gameobjects/components/Core.js (Line 225)