TilemapParser.parse()

<static> parse(game, key, tileWidth, tileHeight, width, height) → {object} Parse tilemap data from the cache and creates data for a Tilemap object. Parameters Name Type Argument Default Description game Phaser.Game Game reference to the currently running game. key string The key of the tilemap in the Cache. tileWidth number <optional> 32 The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data. tileHeigh

BitmapText#textHeight

[readonly] textHeight : number The height in pixels of the overall text area, taking into consideration multi-line text. Source code: gameobjects/BitmapText.js (Line 87)

Image#sendToBack()

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display list.Visually this means it will render below all other children in the same Group. If this Game Object hasn't been added to a custom Group then this method will send it to the bottom of the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Inherited From Phaser.Component.BringToTop#sendToBack Source code: gameob

Particles.Arcade.Emitter#top

[readonly] top : number Gets the top position of the Emitter. Source code: particles/arcade/Emitter.js (Line 977)

Physics.Ninja.AABB#integrate()

integrate() Updates this AABBs position. Source code: physics/ninja/AABB.js (Line 108)

Text#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Utils.Debug#currentY

currentY : number The current Y position the debug information will be rendered at. Source code: utils/Debug.js (Line 81)

Physics.Ninja.Body#x

x : number The x position. Source code: physics/ninja/Body.js (Line 438)

Particles.Arcade.Emitter#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Inherited From Phaser.Group#getBottom Source code: core/Group.js (Line 2221)

TilemapLayer#getTiles()

getTiles(x, y, width, height, collides, interestingFace) → {array.<Phaser.Tile>} Get all tiles that exist within the given area, defined by the top-left corner, width and height. Values given are in pixels, not tiles. Parameters Name Type Argument Default Description x number X position of the top left corner (in pixels). y number Y position of the top left corner (in pixels). width number Width of the area to get (in pixels). height number Height of the area to