add(key, volume, loop, connect) → {Phaser.Sound}
Adds a new Sound into the SoundManager.
Parameters
Name Type Argument Default Description key string Asset key for the sound. volume number <optional> 1 Default value for the volume. loop boolean <optional> false Whether or not the sound will loop. connect boolean <optional> true Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.
Ret