Tilemap#tilesets

tilesets :array An array of Tilesets. Source code: tilemap/Tilemap.js (Line 105)

TilingSprite#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

WebGLFilterManager#destroy()

destroy() Destroys the filter and removes it from the filter stack. Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 445)

Component.Core#fresh

[readonly] fresh : boolean A Game Object is considered fresh if it has just been created or reset and is yet to receive a renderer transform update.This property is mostly used internally by the physics systems, but is exposed for the use of plugins. Source code: gameobjects/components/Core.js (Line 248)

LinkedList#reset()

reset() Resets the first, last, next and previous node pointers in this list. Source code: utils/LinkedList.js (Line 92)

TileSprite#frameName

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the frame set frameName to the name of the new frame in the texture atlas you wish this Game Object to use,for example: player.frameName = "idle". If the frame name given doesn't exist it will revert to the first frame found in the texture and throw a console warning. If you are using a sprite sheet then you should use the frame property instead. If you wish to fully replace

RenderTexture#frame

frame :Rectangle The framing rectangle of the render texture Inherited From PIXI.RenderTexture#frame Source code: pixi/textures/RenderTexture.js (Line 61)

Physics.P2.CollisionGroup#CollisionGroup

new CollisionGroup(bitmask) Collision Group Parameters Name Type Description bitmask number The CollisionGroup bitmask. Source code: physics/p2/CollisionGroup.js (Line 14)

Loader#tilemap()

tilemap(key, url, data, format) → {Phaser.Loader} Adds a Tile Map data file to the current load queue. Phaser can load data in two different formats: CSV and Tiled JSON. Tiled is a free software package, specifically for creating tilemaps, and is available from http://www.mapeditor.org You can choose to either load the data externally, by providing a URL to a json file.Or you can pass in a JSON object or String via the data parameter.If you pass a String the data is automatically run through

Tile#destroy()

destroy() Clean up memory. Source code: tilemap/Tile.js (Line 220)