Physics.Ninja.Circle#integrate()

integrate() Updates this Circles position. Source code: physics/ninja/Circle.js (Line 112)

global#SPRITE

<constant> SPRITE : integer Game Object type. Source code: Phaser.js (Line 94)

Input#circle

circle : Phaser.Circle A Circle object centered on the x/y screen coordinates of the Input.Default size of 44px (Apples recommended "finger tip" size) but can be changed to anything. Source code: input/Input.js (Line 91)

Device#iOSVersion

iOSVersion : number If running in iOS this will contain the major version number. Source code: utils/Device.js (Line 64)

TilingSprite#tilingTexture

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. Source code: pixi/extras/TilingSprite.js (Line 103)

Device#getUserMedia

getUserMedia : boolean Does the device support the getUserMedia API? Default Value true Source code: utils/Device.js (Line 222)

global#RENDERTEXTURE

<constant> RENDERTEXTURE : integer Game Object type. Source code: Phaser.js (Line 150)

Line#normalAngle

[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line.angle - 90 degrees.) Source code: geom/Line.js (Line 541)

SoundManager#add()

add(key, volume, loop, connect) → {Phaser.Sound} Adds a new Sound into the SoundManager. Parameters Name Type Argument Default Description key string Asset key for the sound. volume number <optional> 1 Default value for the volume. loop boolean <optional> false Whether or not the sound will loop. connect boolean <optional> true Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio. Ret

Rope#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)