Physics.Ninja.Circle#integrate()

integrate() Updates this Circles position. Source code: physics/ninja/Circle.js (Line 112)

global#SPRITE

<constant> SPRITE : integer Game Object type. Source code: Phaser.js (Line 94)

Input#circle

circle : Phaser.Circle A Circle object centered on the x/y screen coordinates of the Input.Default size of 44px (Apples recommended "finger tip" size) but can be changed to anything. Source code: input/Input.js (Line 91)

Device#iOSVersion

iOSVersion : number If running in iOS this will contain the major version number. Source code: utils/Device.js (Line 64)

TilingSprite#tilingTexture

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. Source code: pixi/extras/TilingSprite.js (Line 103)

Device#getUserMedia

getUserMedia : boolean Does the device support the getUserMedia API? Default Value true Source code: utils/Device.js (Line 222)

global#RENDERTEXTURE

<constant> RENDERTEXTURE : integer Game Object type. Source code: Phaser.js (Line 150)

Physics.Ninja.Circle#reportCollisionVsWorld()

reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters Name Type Description px number The tangent velocity py number The tangent velocity dx number Collision normal dy number Collision normal obj number Object this Circle collided with Source code: physics/ninja/Circle.js (Line 132)

Line#normalAngle

[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line.angle - 90 degrees.) Source code: geom/Line.js (Line 541)

SoundManager#add()

add(key, volume, loop, connect) → {Phaser.Sound} Adds a new Sound into the SoundManager. Parameters Name Type Argument Default Description key string Asset key for the sound. volume number <optional> 1 Default value for the volume. loop boolean <optional> false Whether or not the sound will loop. connect boolean <optional> true Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio. Ret