Physics.Arcade#forceX

forceX : boolean If true World.separate will always separate on the X axis before Y. Otherwise it will check gravity totals first. Source code: physics/arcade/World.js (Line 56)

Strip#canvasPadding

canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit with each other. Source code: pixi/extras/Strip.js (Line 60)

Graphics#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Sprite#fixedToCamera

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the camera during rendering. The values are adjusted at the rendering stage, overriding the Game Objects actual world position. The end result is that the Game Object will appear to be 'fixed' to the camera, regardless of where in the game worldthe camera is viewing. This is useful if for example this Game Object is a UI item that you wish to be visible at all timesrega

Rope#blendMode

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Inherited From PIXI.Strip#blendMode Default Value PIXI.blendModes.NORMAL; Source code: pixi/extras/Strip.js (Line 51)

Game#context

context :CanvasRenderingContext2D A handy reference to renderer.context (only set for CANVAS games, not WebGL) Source code: core/Game.js (Line 251)

BitmapData#cls()

cls() Clears the BitmapData context using a clearRect. Source code: gameobjects/BitmapData.js (Line 457)

Graphics#bezierCurveTo()

bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI.Graphics} Calculate the points for a bezier curve and then draws it. Parameters Name Type Description cpX Number Control point x cpY Number Control point y cpX2 Number Second Control point x cpY2 Number Second Control point y toX Number Destination point x toY Number Destination point y Returns PIXI.Graphics - Inherited From PIXI.Graphics#bezierCurveTo Source code: pixi/primitives/Graphics.js (Line 276)

global#BOTTOM_LEFT

<constant> BOTTOM_LEFT : integer A constant representing a bottom-left alignment or position. Source code: Phaser.js (Line 458)

Touch#stop()

stop() Stop the event listeners. Source code: input/Touch.js (Line 443)