SinglePad#onAxisCallback

onAxisCallback : Function This callback is invoked every time an axis is changed. Source code: input/SinglePad.js (Line 63)

Game#stepping

[readonly] stepping : boolean Enable core loop stepping with Game.enableStep(). Source code: core/Game.js (Line 282)

Physics.Ninja.AABB#yw

[readonly] yw Properties: Name Type Description xw number Half the height. Source code: physics/ninja/AABB.js (Line 52)

global#blendModes

<constant> blendModes Various blend modes supported by Pixi. IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes. Properties: Name Type Description blendModes.NORMAL Number blendModes.ADD Number blendModes.MULTIPLY Number blendModes.SCREEN Number blendModes.OVERLAY Number blendModes.DARKEN Number blendModes.LIGHTEN Number blendModes.COLOR_DODGE Number blendModes.COLOR_BURN Number blendModes.HARD_LIGHT Number bl

SinglePad#callbackContext

callbackContext : Object The context under which the callbacks are run. Source code: input/SinglePad.js (Line 38)

Physics.Arcade.Body#offset

offset : Phaser.Point The offset of the Physics Body from the Sprite x/y position. Source code: physics/arcade/Body.js (Line 60)

Physics.Arcade.Body#bounce

bounce : Phaser.Point The elasticity of the Body when colliding. bounce.x/y = 1 means full rebound, bounce.x/y = 0.5 means 50% rebound velocity. Source code: physics/arcade/Body.js (Line 181)

Physics.Arcade.Body#wasTouching

wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing previous touching results. Source code: physics/arcade/Body.js (Line 383)

Physics.Arcade.Body#gravity

gravity : Phaser.Point A local gravity applied to this Body. If non-zero this over rides any world gravity, unless Body.allowGravity is set to false. Source code: physics/arcade/Body.js (Line 176)

State#cache

cache : Phaser.Cache A reference to the game cache which contains any loaded or generated assets, such as images, sound and more. Source code: core/State.js (Line 44)