Loader.PHYSICS_LIME_CORONA_JSON

[static] PHYSICS_LIME_CORONA_JSON : number Source code: loader/Loader.js (Line 322)

global#UP

<constant> UP : integer Direction constant. Source code: Phaser.js (Line 80)

Line#Line

new Line(x1, y1, x2, y2) Creates a new Line object with a start and an end point. Parameters Name Type Argument Default Description x1 number <optional> 0 The x coordinate of the start of the line. y1 number <optional> 0 The y coordinate of the start of the line. x2 number <optional> 0 The x coordinate of the end of the line. y2 number <optional> 0 The y coordinate of the end of the line. Source code: geom/Line.js (Line 17)

FlexGrid#reset()

reset() Resets the layer children references Source code: core/FlexGrid.js (Line 218)

Particles.Arcade.Emitter#x

x : number Gets or sets the x position of the Emitter. Source code: particles/arcade/Emitter.js (Line 919)

Stage#ignoreChildInput

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events. If this property is true then the children will not be considered as valid for Input events. Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down. Inherited From PIXI.DisplayObjectContainer#ignoreChildInput Source code: pixi/display/DisplayObjectContainer.js (Line 26)

GameObjectFactory#button()

button(x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame, group) → {Phaser.Button} Creates a new Button object. Parameters Name Type Argument Default Description x number <optional> 0 The x coordinate of the Button. The coordinate is relative to any parent container this button may be in. y number <optional> 0 The y coordinate of the Button. The coordinate is relative to any parent container this button may be in. key string <optional&g

Group#total

[readonly] total : integer Total number of existing children in the group. Source code: core/Group.js (Line 2648)

GraphicsData#GraphicsData

new GraphicsData() A GraphicsData object. Source code: pixi/primitives/GraphicsData.js (Line 1)

Text#tabs

tabs : integer | array The size (in pixels) of the tabs, for when text includes tab characters. 0 disables.Can be an integer or an array of varying tab sizes, one tab per element.For example if you set tabs to 100 then when Text encounters a tab it will jump ahead 100 pixels.If you set tabs to be [100,200] then it will set the first tab at 100px and the second at 200px. Type integer | array Source code: gameobjects/Text.js (Line 1919)