Tilemap#layers

layers :array An array of Tilemap layer data. Source code: tilemap/Tilemap.js (Line 100)

TilemapLayer#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Physics.ARCADE

[static] ARCADE : number Source code: physics/Physics.js (Line 73)

global#TOP_LEFT

<constant> TOP_LEFT : integer A constant representing a top-left alignment or position. Source code: Phaser.js (Line 388)

Stage#postUpdate()

postUpdate() This is called automatically before the renderer runs and after the plugins have updated.In postUpdate this is where all the final physics calculations and object positioning happens.The objects are processed in the order of the display list. Source code: core/Stage.js (Line 173)

Physics.Ninja.Body#game

game : Phaser.Game Local reference to game. Source code: physics/ninja/Body.js (Line 39)

SinglePad#reset()

reset() Reset all buttons/axes of this gamepad. Source code: input/SinglePad.js (Line 539)

Math#isEven()

isEven(n) → {boolean} Returns true if the number given is even. Parameters Name Type Description n integer The number to check. Returns boolean - True if the given number is even. False if the given number is odd. Source code: math/Math.js (Line 589)

MSPointer#button

button : number This property was removed in Phaser 2.4 and should no longer be used.Instead please see the Pointer button properties such as Pointer.leftButton, Pointer.rightButton and so on.Or Pointer.button holds the DOM event button value if you require that. Source code: input/MSPointer.js (Line 67)

FlexLayer#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)