Events#onAnimationLoop

onAnimationLoop : Phaser.Signal This signal is dispatched if the Game Object has the AnimationManager component,and an Animation has looped playback.You can also listen to Animation.onLoop rather than via the Game Objects events.It is sent two arguments:{any} The Game Object that received the event.{Phaser.Animation} The Phaser.Animation that looped. Source code: gameobjects/components/Events.js (Line 260)

Physics.Arcade#maxObjects

maxObjects : number Used by the QuadTree to set the maximum number of objects per quad. Source code: physics/arcade/World.js (Line 41)

Creature#previousRotation

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous frame. Value is in radians. Inherited From Phaser.Component.Core#previousRotation Source code: gameobjects/components/Core.js (Line 232)

AbstractFilter#padding

padding : number Source code: pixi/filters/AbstractFilter.js (Line 38)

Rope#top

top : number The y coordinate of the Game Object.This is the same as y - offsetY. Inherited From Phaser.Component.Bounds#top Source code: gameobjects/components/Bounds.js (Line 146)

Pointer#clientX

clientX : number The horizontal coordinate of the Pointer within the application's client area at which the event occurred (as opposed to the coordinates within the page). Source code: input/Pointer.js (Line 181)

Physics.P2.BodyDebug#alive

alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks like forEachAlive. Inherited From Phaser.Group#alive Default Value true Source code: core/Group.js (Line 93)

Component.ScaleMinMax#transformCallbackContext

transformCallbackContext : Object The context under which transformCallback is called. Source code: gameobjects/components/ScaleMinMax.js (Line 26)

TimerEvent#delay

delay : number The delay in ms at which this TimerEvent fires. Source code: time/TimerEvent.js (Line 40)

Physics.Arcade.Body#height

[readonly] height : number The calculated height of the physics body. Source code: physics/arcade/Body.js (Line 103)