height : number The height of the render texture Source code: pixi/textures/RenderTexture.js (Line 45)
chipmunk :Phaser.Physics.Chipmunk The Chipmunk Physics system (to be done). Source code: physics/Physics.js (Line 58)
button : number This property was removed in Phaser 2.4 and should no longer be used.Instead please see the Pointer button properties such as Pointer.leftButton, Pointer.rightButton and so on.Or Pointer.button holds the DOM event button value if you require that. Source code: input/MSPointer.js (Line 67)
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch. Default Value 100 Source code: particles/arcade/Emitter.js (Line 115)
[static] NINJA : number Source code: physics/Physics.js (Line 85)
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.It only calls plugins who have active=true. Source code: core/PluginManager.js (Line 198)
firefox : boolean Set to true if running in Firefox. Source code: utils/Device.js (Line 281)
config : Object The physics configuration object as passed to the game on creation. Source code: physics/Physics.js (Line 33)
<constant> BOTTOM_RIGHT : integer A constant representing a bottom-right alignment or position. Source code: Phaser.js (Line 472)
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