RenderTexture#valid

valid : boolean Inherited From PIXI.RenderTexture#valid Source code: pixi/textures/RenderTexture.js (Line 125)

WebGLRenderer#initContext()

initContext() Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 204)

Pointer#resetMovement()

resetMovement() Resets the movementX and movementY properties. Use in your update handler after retrieving the values. Source code: input/Pointer.js (Line 1177)

Physics.Ninja.AABB#reverse()

reverse() Source code: physics/ninja/AABB.js (Line 216)

DeviceButton#reset()

reset() Resets this DeviceButton, changing it to an isUp state and resetting the duration and repeats counters. Source code: input/DeviceButton.js (Line 260)

Particles.Arcade.Emitter#onDestroy

onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Inherited From Phaser.Group#onDestroy Source code: core/Group.js (Line 249)

Filter#game

game : Phaser.Game A reference to the currently running game. Source code: core/Filter.js (Line 24)

global#POLYGON

<constant> POLYGON : integer Game Object type. Source code: Phaser.js (Line 178)

Creature#inCamera

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera bounds.Returns true if they do, otherwise false if fully outside of the Cameras bounds. Inherited From Phaser.Component.AutoCull#inCamera Source code: gameobjects/components/AutoCull.js (Line 37)

Pointer#type

[readonly] type : number The const type of this object. Source code: input/Pointer.js (Line 32)