x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates.This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position. Inherited From Phaser.Group#x Source code: core/Group.js (Line 2969)
[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)
tweens : Phaser.TweenManager A reference to the tween manager. Source code: core/State.js (Line 89)
tileScale :Point The scaling of the image that is being tiled Source code: pixi/extras/TilingSprite.js (Line 35)
[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS, Phaser.WEBGL, or Phaser.HEADLESS. Source code: core/Game.js (Line 128)
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups. Inherited From Phaser.Group#reverse Source code: core/Group.js (Line 1015)
<constant> PORTRAIT : integer A portrait orientation Source code: Phaser.js (Line 325)
dirty : boolean Internal PIXI var. Default Value true Source code: core/Filter.js (Line 50)
[readonly] pollLocked : boolean True if the Input is currently poll rate locked. Source code: input/Input.js (Line 1065)
onUp : Phaser.Signal This Signal is dispatched every time this DeviceButton is released from a down state.It is only dispatched once (until the button is pressed again).When dispatched it sends 2 arguments: A reference to this DeviceButton and the value of the button. Source code: input/DeviceButton.js (Line 130)
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