Particles.Arcade.Emitter#gravity

gravity : number Sets the body.gravity.y of each particle sprite to this value on launch. Default Value 100 Source code: particles/arcade/Emitter.js (Line 115)

Physics#chipmunk

chipmunk :Phaser.Physics.Chipmunk The Chipmunk Physics system (to be done). Source code: physics/Physics.js (Line 58)

RenderTexture#height

height : number The height of the render texture Source code: pixi/textures/RenderTexture.js (Line 45)

Device#firefox

firefox : boolean Set to true if running in Firefox. Source code: utils/Device.js (Line 281)

Physics#config

config : Object The physics configuration object as passed to the game on creation. Source code: physics/Physics.js (Line 33)

global#BOTTOM_RIGHT

<constant> BOTTOM_RIGHT : integer A constant representing a bottom-right alignment or position. Source code: Phaser.js (Line 472)

GameObjectCreator#sound()

sound(key, volume, loop, connect) → {Phaser.Sound} Creates a new Sound object. Parameters Name Type Argument Default Description key string The Game.cache key of the sound that this object will use. volume number <optional> 1 The volume at which the sound will be played. loop boolean <optional> false Whether or not the sound will loop. connect boolean <optional> true Controls if the created Sound object will connect to the master gainNode of the SoundMa

WebGLRenderer#spriteBatch

spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 139)

PluginManager#update()

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.It only calls plugins who have active=true. Source code: core/PluginManager.js (Line 198)

Physics.NINJA

[static] NINJA : number Source code: physics/Physics.js (Line 85)