Physics.P2.Body#dynamic

dynamic : boolean Returns true if the Body is dynamic. Setting Body.dynamic to 'false' will make it static. Source code: physics/p2/Body.js (Line 1545)

Physics.Arcade.Body#halfWidth

[readonly] halfWidth : number The calculated width / 2 of the physics body. Source code: physics/arcade/Body.js (Line 127)

CanvasRenderer#render()

render(root) Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view. Parameters Name Type Description root PhaserStage | PIXIDisplayObjectContainer The root element to be rendered. Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 152)

TweenManager#getAll()

getAll() → {Array.<Phaser.Tween>} Get all the tween objects in an array. Returns Array.<Phaser.Tween> - Array with all tween objects. Source code: tween/TweenManager.js (Line 114)

RetroFont#requiresUpdate

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) Inherited From PIXI.Texture#requiresUpdate Source code: pixi/textures/Texture.js (Line 87)

Device#ogg

ogg : boolean Can this device play ogg files? Source code: utils/Device.js (Line 379)

Utils.Debug#ropeSegments()

ropeSegments(rope, color, filled) Renders the Rope's segments. Note: This is really expensive as it has to calculate new segments every time you call it Parameters Name Type Argument Default Description rope Phaser.Rope The rope to display the segments of. color string <optional> Color of the debug info to be rendered (format is css color string). filled boolean <optional> true Render the rectangle as a fillRect (default, true) or a strokeRect (false) Source cod

Rectangle#bottomLeft

bottomLeft : Phaser.Point The location of the Rectangles bottom left corner as a Point object. Gets or sets the location of the Rectangles bottom left corner as a Point object. Source code: geom/Rectangle.js (Line 504)

global#PORTRAIT

<constant> PORTRAIT : integer A portrait orientation Source code: Phaser.js (Line 325)

Touch#consumeTouchMove()

consumeTouchMove() Consumes all touchmove events on the document (only enable this if you know you need it!). Source code: input/Touch.js (Line 186)