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doc_phaser
doc_phaser


WebGLRenderer#resolution

resolution : number The resolution of the renderer Default Value 1 Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 36)

ArraySet#total

total : integer Number of items in the ArraySet. Same as list.length. Source code: utils/ArraySet.js (Line 217)

Input#onDown

onDown : Phaser.Signal A Signal that is dispatched each time a pointer is pressed down. Source code: input/Input.js (Line 288)

Physics.P2#boundsCollidesWith

boundsCollidesWith :array An array of the bodies the world bounds collides with. Source code: physics/p2/World.js (Line 232)

Text#lineSpacing

lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line. Source code: gameobjects/Text.js (Line 2080)

Color#Color

new Color() The Phaser.Color class is a set of static methods that assist in color manipulation and conversion. Source code: utils/Color.js (Line 12)

Sound#key

key : string Asset key for the sound. Source code: sound/Sound.js (Line 37)

Animation#isReversed

isReversed : boolean Indicates if the animation will play backwards. Source code: animation/Animation.js (Line 157)

Physics.Arcade.TilemapCollision#TILE_BIAS

TILE_BIAS : number A value added to the delta values during collision with tiles. Adjust this if you get tunneling. Source code: physics/arcade/TilemapCollision.js (Line 20)

Animation#name

name : string The user defined name given to this Animation. Source code: animation/Animation.js (Line 46)

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