RandomDataGenerator#frac()

frac() → {number} Returns a random real number between 0 and 1. Returns number - A random real number between 0 and 1. Source code: math/RandomDataGenerator.js (Line 160)

RetroFont#fontSet

fontSet :Image A reference to the image stored in the Game.Cache that contains the font. Source code: gameobjects/RetroFont.js (Line 113)

Tilemap#layers

layers :array An array of Tilemap layer data. Source code: tilemap/Tilemap.js (Line 100)

TilemapLayer#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Physics.ARCADE

[static] ARCADE : number Source code: physics/Physics.js (Line 73)

global#TOP_LEFT

<constant> TOP_LEFT : integer A constant representing a top-left alignment or position. Source code: Phaser.js (Line 388)

Stage#postUpdate()

postUpdate() This is called automatically before the renderer runs and after the plugins have updated.In postUpdate this is where all the final physics calculations and object positioning happens.The objects are processed in the order of the display list. Source code: core/Stage.js (Line 173)

Physics.Ninja.Body#game

game : Phaser.Game Local reference to game. Source code: physics/ninja/Body.js (Line 39)

SinglePad#reset()

reset() Reset all buttons/axes of this gamepad. Source code: input/SinglePad.js (Line 539)

Math#isEven()

isEven(n) → {boolean} Returns true if the number given is even. Parameters Name Type Description n integer The number to check. Returns boolean - True if the given number is even. False if the given number is odd. Source code: math/Math.js (Line 589)