onPauseUpdateCallback : Function This is called every frame while the game is paused. Source code: core/StateManager.js (Line 154)
onPausedCallback : Function This is called when the game is paused. Source code: core/StateManager.js (Line 142)
onLoadUpdateCallback : Function This is called when the State is updated during the preload phase. Source code: core/StateManager.js (Line 130)
onLoadRenderCallback : Function This is called when the State is rendered during the preload phase. Source code: core/StateManager.js (Line 136)
onInitCallback : Function This is called when the state is set as the active state. Source code: core/StateManager.js (Line 88)
onCreateCallback : Function This is called when the state preload has finished and creation begins. Source code: core/StateManager.js (Line 100)
getCurrentState() → {Phaser.State} Gets the current State. Returns Phaser.State - Source code: core/StateManager.js (Line 569)
game : Phaser.Game A reference to the currently running game. Source code: core/StateManager.js (Line 22)
destroy() Removes all StateManager callback references to the State object, nulls the game reference and clears the States object.You don't recover from this without rebuilding the Phaser instance again. Source code: core/StateManager.js (Line 736)
current : string The current active State object. Source code: core/StateManager.js (Line 68)
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