WebGLRenderer#view

view :HTMLCanvasElement The canvas element that everything is drawn to Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 97)

WebGLRenderer#updateTexture()

updateTexture(texture) → {Boolean} Updates and Creates a WebGL texture for the renderers context. Parameters Name Type Description texture PIXI.Texture the texture to update Returns Boolean - True if the texture was successfully bound, otherwise false. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 341)

WebGLRenderer#type

type : number Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 30)

WebGLRenderer#transparent

transparent : boolean Whether the render view is transparent Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 45)

WebGLRenderer#stencilManager

stencilManager : PIXI.WebGLStencilManager Manages the stencil buffer Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 160)

WebGLRenderer#spriteBatch

spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 139)

WebGLRenderer#shaderManager

shaderManager : PIXI.WebGLShaderManager Deals with managing the shader programs and their attribs Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 132)

WebGLRenderer#resolution

resolution : number The resolution of the renderer Default Value 1 Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 36)

WebGLRenderer#resize()

resize(width, height) Resizes the webGL view to the specified width and height. Parameters Name Type Description width Number the new width of the webGL view height Number the new height of the webGL view Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 315)

WebGLRenderer#renderSession

renderSession : Object Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 174)