WebGLRenderer#renderDisplayObject()

renderDisplayObject(displayObject, projection, buffer) Renders a Display Object. Parameters Name Type Description displayObject DisplayObject The DisplayObject to render projection Point The projection buffer Array a standard WebGL buffer Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 278)

WebGLRenderer#render()

render(stage) Renders the stage to its webGL view Parameters Name Type Description stage Stage the Stage element to be rendered Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 243)

WebGLRenderer#projection

projection :Point Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 118)

WebGLRenderer#preserveDrawingBuffer

preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 61)

WebGLRenderer#offset

offset :Point Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 124)

WebGLRenderer#maskManager

maskManager : PIXI.WebGLMaskManager Manages the masks using the stencil buffer Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 146)

WebGLRenderer#mapBlendModes()

mapBlendModes() Maps Pixi blend modes to WebGL blend modes. Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 430)

WebGLRenderer#initContext()

initContext() Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 204)

WebGLRenderer#height

height : number The height of the canvas view Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 89)

WebGLRenderer#game

game :PhaserGame Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 20)