PluginManager#render()

render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have visible=true. Source code: core/PluginManager.js (Line 239)

PluginManager#removeAll()

removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager. Source code: core/PluginManager.js (Line 159)

PluginManager#remove()

remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin before removing it from the manager. Parameters Name Type Argument Default Description plugin Phaser.Plugin The plugin to be removed. destroy boolean <optional> true Call destroy on the plugin that is removed? Source code: core/PluginManager.js (Line 129)

PluginManager#preUpdate()

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics).It only calls plugins who have active=true. Source code: core/PluginManager.js (Line 178)

PluginManager#postUpdate()

postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate, which means the camera has been adjusted.It only calls plugins who have active=true. Source code: core/PluginManager.js (Line 218)

PluginManager#postRender()

postRender() Post-render is called after the Game Renderer and State.render have run.It only calls plugins who have visible=true. Source code: core/PluginManager.js (Line 259)

PluginManager#plugins

plugins : Array.<Phaser.Plugin> An array of all the plugins being managed by this PluginManager. Type Array.<Phaser.Plugin> Source code: core/PluginManager.js (Line 26)

PluginManager#PluginManager

new PluginManager(game) The Plugin Manager is responsible for the loading, running and unloading of Phaser Plugins. Parameters Name Type Description game Phaser.Game A reference to the currently running game. Source code: core/PluginManager.js (Line 16)

PluginManager#game

game : Phaser.Game A reference to the currently running game. Source code: core/PluginManager.js (Line 21)

PluginManager#destroy()

destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references. Source code: core/PluginManager.js (Line 279)