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doc_phaser
doc_phaser


Plugin#hasUpdate

hasUpdate : boolean A flag to indicate if this plugin has an update method. Source code: core/Plugin.js (Line 51)

Plugin#hasRender

hasRender : boolean A flag to indicate if this plugin has a render method. Source code: core/Plugin.js (Line 63)

Plugin#hasPreUpdate

hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source code: core/Plugin.js (Line 45)

Plugin#hasPostUpdate

hasPostUpdate : boolean A flag to indicate if this plugin has a postUpdate method. Source code: core/Plugin.js (Line 57)

Plugin#hasPostRender

hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source code: core/Plugin.js (Line 69)

Plugin#game

game : Phaser.Game A reference to the currently running game. Source code: core/Plugin.js (Line 22)

Plugin#destroy()

destroy() Clear down this Plugin and null out references Source code: core/Plugin.js (Line 107)

Plugin#active

active : boolean A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped. Source code: core/Plugin.js (Line 33)

Physics.P2JS

[static] P2JS : number Source code: physics/Physics.js (Line 79)

Physics.P2.Spring#world

world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/Spring.js (Line 33)

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