hasUpdate : boolean A flag to indicate if this plugin has an update method. Source code: core/Plugin.js (Line 51)
hasRender : boolean A flag to indicate if this plugin has a render method. Source code: core/Plugin.js (Line 63)
hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source code: core/Plugin.js (Line 45)
hasPostUpdate : boolean A flag to indicate if this plugin has a postUpdate method. Source code: core/Plugin.js (Line 57)
hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source code: core/Plugin.js (Line 69)
game : Phaser.Game A reference to the currently running game. Source code: core/Plugin.js (Line 22)
destroy() Clear down this Plugin and null out references Source code: core/Plugin.js (Line 107)
active : boolean A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped. Source code: core/Plugin.js (Line 33)
[static] P2JS : number Source code: physics/Physics.js (Line 79)
world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/Spring.js (Line 33)
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