resolveTile(x, y, body, tile) → {boolean}
Resolves tile collision.
Parameters
Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. body Phaser.Physics.Ninja.AABB The AABB involved in the collision. tile Phaser.Physics.Ninja.Tile The Tile involved in the collision.
Returns
boolean - True if the collision was processed, otherwise false.
Source code: physics/ninja/AABB.js (Line 467)