Physics.Ninja.AABB#projAABB_67DegS()

projAABB_67DegS(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 755)

Physics.Ninja.AABB#projAABB_67DegB()

projAABB_67DegB(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 834)

Physics.Ninja.AABB#projAABB_45Deg()

projAABB_45Deg(x, y, obj, t) → {number} Resolves 45 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 569)

Physics.Ninja.AABB#projAABB_22DegS()

projAABB_22DegS(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 622)

Physics.Ninja.AABB#projAABB_22DegB()

projAABB_22DegB(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 702)

Physics.Ninja.AABB#pos

pos : Phaser.Point The position of this object. Source code: physics/ninja/AABB.js (Line 35)

Physics.Ninja.AABB#oldpos

oldpos : Phaser.Point The position of this object in the previous update. Source code: physics/ninja/AABB.js (Line 40)

Physics.Ninja.AABB#integrate()

integrate() Updates this AABBs position. Source code: physics/ninja/AABB.js (Line 108)

Physics.Ninja.AABB#height

[readonly] height : number The height. Source code: physics/ninja/AABB.js (Line 64)

Physics.Ninja.AABB#destroy()

destroy() Destroys this AABB's reference to Body and System Source code: physics/ninja/AABB.js (Line 993)