Physics#arcade

arcade : Phaser.Physics.Arcade The Arcade Physics system. Source code: physics/Physics.js (Line 38)

Particles.Arcade.Emitter#z

[readonly] z : integer The z-depth value of this object within its parent container/Group - the World is a Group as well.This value must be unique for each child in a Group. Inherited From Phaser.Group#z Source code: core/Group.js (Line 57)

Particles.Arcade.Emitter#y

y : number Gets or sets the y position of the Emitter. Source code: particles/arcade/Emitter.js (Line 935)

Particles.Arcade.Emitter#xy()

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters Name Type Description index integer The index of the child in the group to set the position of. x number The new x position of the child. y number The new y position of the child. Inherited From Phaser.Group#xy Source code: core/Group.js (Line 993)

Particles.Arcade.Emitter#x

x : number Gets or sets the x position of the Emitter. Source code: particles/arcade/Emitter.js (Line 919)

Particles.Arcade.Emitter#width

width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted. Source code: particles/arcade/Emitter.js (Line 887)

Particles.Arcade.Emitter#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Inherited From Phaser.Group#visible Source code: core/Group.js (Line 2996)

Particles.Arcade.Emitter#update()

update() Called automatically by the game loop, decides when to launch particles and when to "die". Source code: particles/arcade/Emitter.js (Line 266)

Particles.Arcade.Emitter#total

[readonly] total : integer Total number of existing children in the group. Inherited From Phaser.Group#total Source code: core/Group.js (Line 2648)

Particles.Arcade.Emitter#top

[readonly] top : number Gets the top position of the Emitter. Source code: particles/arcade/Emitter.js (Line 977)