[static] MOUSE_OVERRIDES_TOUCH : number Source code: input/Input.js (Line 358)
[static] MAX_POINTERS : integer The maximum number of pointers that can be added. This excludes the mouse pointer. Source code: input/Input.js (Line 377)
y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically. See Pointer.screenY/clientY for source values. Source code: input/Input.js (Line 1047)
x : number The X coordinate of the most recently active pointer.This value takes game scaling into account automatically. See Pointer.screenX/clientX for source values. Source code: input/Input.js (Line 1029)
[readonly] worldY : number The world Y coordinate of the most recently active pointer. Source code: input/Input.js (Line 1121)
[readonly] worldX : number The world X coordinate of the most recently active pointer. Source code: input/Input.js (Line 1107)
touch : Phaser.Touch The Touch Input manager. You should not usually access this manager directly, but instead use Input.activePointerwhich normalizes all the input values for you, regardless of browser. Source code: input/Input.js (Line 257)
[readonly] totalInactivePointers : number The total number of inactive Pointers. Source code: input/Input.js (Line 1079)
[readonly] totalActivePointers : integers The total number of active Pointers, not counting the mouse pointer. Source code: input/Input.js (Line 1093)
tapRate : number The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or click. Default Value 200 Source code: input/Input.js (Line 108)
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