Device#cancelFullscreen

cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it. Source code: utils/Device.js (Line 518)

Device#audioData

audioData : boolean Are Audio tags available? Source code: utils/Device.js (Line 367)

Device#arora

arora : boolean Set to true if running in Arora. Source code: utils/Device.js (Line 257)

Device#android

android : boolean Is running on android? Source code: utils/Device.js (Line 118)

Creature#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

Creature#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Creature#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Creature#update()

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate and before postUpdate.Remember if this Game Object has any children you should call update on those too. Inherited From Phaser.Component.Core#update Source code: gameobjects/components/Core.js (Line 328)

Creature#type

[readonly] type : number The const type of this object. Source code: gameobjects/Creature.js (Line 50)

Creature#timeDelta

timeDelta : number How quickly the animation advances. Default Value 0.05 Source code: gameobjects/Creature.js (Line 80)