[static] SHAKE_BOTH : number Source code: core/Camera.js (Line 213)
[static] FOLLOW_TOPDOWN_TIGHT : number Source code: core/Camera.js (Line 207)
[static] FOLLOW_TOPDOWN : number Source code: core/Camera.js (Line 201)
[static] FOLLOW_PLATFORMER : number Source code: core/Camera.js (Line 195)
[static] FOLLOW_LOCKON : number Source code: core/Camera.js (Line 189)
[static] ENABLE_FX : boolean Source code: core/Camera.js (Line 231)
y : number The Cameras y coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets the cameras y position. Source code: core/Camera.js (Line 824)
x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets the cameras x position. Source code: core/Camera.js (Line 799)
world : Phaser.World A reference to the game world. Source code: core/Camera.js (Line 30)
width : number The Cameras width. By default this is the same as the Game size and should not be adjusted for now. Gets or sets the cameras width. Source code: core/Camera.js (Line 877)
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