fade(color, duration, force) → {boolean}
This creates a camera fade effect. It works by filling the game with thecolor specified, over the duration given, ending with a solid fill. You can use this for things such as transitioning to a new scene. The game will be left 'filled' at the end of this effect, likely obscuringeverything. In order to reset it you can call Camera.resetFX and it will clear thefade. Or you can call Camera.flash with the same color as the fade, and it willreverse the pro