addToWorld(x, y, anchorX, anchorY, scaleX, scaleY) → {Phaser.Image}
 Creates a new Phaser.Image object, assigns this BitmapData to be its texture, adds it to the world then returns it. 
Parameters
Name Type Argument Default Description x  number   <optional>  0  The x coordinate to place the Image at. y  number   <optional>  0  The y coordinate to place the Image at. anchorX  number   <optional>  0  Set the x anchor point of the Image. A value between 0 and 1, where 0 is the