height : number The height (resolution uniform) Source code:
type : number The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER.
game : Phaser.Game A reference to the currently running game
fragmentSrc :array | string The fragment shader code. Type array |
width : number The width (resolution uniform) Source code:
dirty : boolean Internal PIXI var. Default Value
addToWorld(x, y, width, height, anchorX
uniforms : Object Default uniform mappings. Compatible with ShaderToy and GLSLSandbox.
prevPoint : Phaser.Point The previous position of the
setResolution(width, height) Set the resolution uniforms on the filter. Parameters
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