onDisconnectCallback : Function This callback is invoked every time this gamepad is disconnected
game : Phaser.Game Local reference to game.
connect(rawPad) Gamepad connect function, should be called by Phaser.Gamepad. Parameters
isUp(buttonCode) → {boolean} Returns true if the button is not currently pressed. Parameters
processButtonUp(buttonCode, value) Handles button release. Parameters
destroy() Destroys this object and associated callback references. Source code:
callbackContext : Object The context under which the callbacks are run. Source
processButtonDown(buttonCode, value) Handles button down press. Parameters
buttonValue(buttonCode) → {number} Returns the value of a gamepad button. Intended mainly for cases
deadZone : number Dead zone for axis feedback - within this value you won't trigger updates.
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