justPressed(buttonCode, duration) → {boolean} Returns the "just pressed"
isUp(buttonCode) → {boolean} Returns true if the button is not currently pressed. Parameters
connect(rawPad) Gamepad connect function, should be called by Phaser.Gamepad. Parameters
game : Phaser.Game Local reference to game.
processButtonUp(buttonCode, value) Handles button release. Parameters
processButtonDown(buttonCode, value) Handles button down press. Parameters
pollStatus() Main update function called by Phaser.Gamepad. Source code:
destroy() Destroys this object and associated callback references. Source code:
callbackContext : Object The context under which the callbacks are run. Source
deadZone : number Dead zone for axis feedback - within this value you won't trigger updates.
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