destroy() Destroys this object and associated callback references. Source code:
deadZone : number Dead zone for axis feedback - within this value you won't trigger updates.
onAxisCallback : Function This callback is invoked every time an axis is changed. Source
processButtonFloat(buttonCode, value) Handles buttons with floating values (like analog buttons that acts almost like an axis but still
isDown(buttonCode) → {boolean} Returns true if the button is pressed down. Parameters
new SinglePad(game, padParent) A single Phaser Gamepad Parameters
onConnectCallback : Function This callback is invoked every time this gamepad is connected
onDownCallback : Function This callback is invoked every time a button is pressed down.
justReleased(buttonCode, duration) → {boolean} Returns the "just released"
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