projAABB_Full(x, y, obj, t) → {number} Resolves Full tile collision. Parameters
reportCollisionVsBody(px, py, dx, dy, obj) Process a body collision and apply the resulting forces. Still very much WIP and doesn't
projAABB_45Deg(x, y, obj, t) → {number} Resolves 45 Degree tile collision. Parameters
integrate() Updates this AABBs position. Source code:
projAABB_67DegS(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters
collideAABBVsTile(tile) Collides this AABB against a Tile. Parameters
pos : Phaser.Point The position of this object.
[readonly] xw : number Half the width. Source
reportCollisionVsWorld(px, py, dx, dy) Process a world collision and apply the resulting forces. Parameters
projAABB_Concave(x, y, obj, t) → {number} Resolves Concave tile collision. Parameters
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