[readonly] yw Properties: Name Type
aabbTileProjections : Object All of the collision response handlers. Source
oldpos : Phaser.Point The position of this object in
destroy() Destroys this AABB's reference to Body and System Source code:
[readonly] width : number The width. Source
new AABB(body, x, y, width, height) Ninja Physics AABB constructor.Note: This class could be massively optimised and reduced in
collideWorldBounds() Collides this AABB against the world bounds. Source code:
system : Phaser.Physics.Ninja
resolveTile(x, y, body, tile) → {boolean} Resolves tile collision. Parameters
projAABB_22DegB(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
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